3 hours ago, 0r0d said:Problem is that nothing you said are actual reasons why anyone should try to make a DOS game with Borland C++. These are just rationalizations for doing something that someone decided to do just because they feel like it, because they think it will be fun. And that's ok, but people have to understand that if they chose to work in such an old and buggy system, then they're on their own and they're in for a world of hurt and frustration.
While I agree with you, I want this experience so that I can figure out the way that graphical programming was done, and I how I could translate DOS code to, say, OpenGL code easier...