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Need some advice where to start

Started by March 26, 2019 10:23 AM
4 comments, last by 8Observer8 5 years, 8 months ago

Hello everyone ?

Today I joined this forum to seek some advice from other people since I don't really know where to start.

I myself love to play video games and often get inspired and create my own ideas and games in my head but never really sit down to try and create them.

Late last year I finished my studies in computer science and now working as a software developer. I mainly program in unity with C# and Python (Django) with Postgresql as backend. In the last two years I learned alot of stuff and I still dream of making my own ideas become real in the future.

Sometimes I think on sitting down and just starting with some basic stuff like character movement but then just stop working more on it. One of the main reason that I just can't find the motivation for it is, that I can't make any graphical stuff. I mostly would like to stay in the pixel art region but I just can't make them myself and don't really know where to get the right ones I need/want. Maybe just finding a bit of motivation to create some basic stuff and just keep the graphics as simple cubes would be the best start, atleast that is what I tell myself in my brain.

So now I found this forum and try to get some advice where I really should start and what beginner problems I could avoid since I already got some knowledge with unity and backend programing.

Thanks alot for all your efforts on helping me out ☺️

  1. If you will move on official website https://unity.com/ you will see the "Learn" button on the top. If you will scroll down you will see a lot of video and text tutorials for beginners.
  2. Search in Youtube: tutorials for beginners unity
  3. Search in Amazon.com: unity. I think this book is good for beginners: Unity in Action: Multiplatform game development in C# 2nd Edition
  4. There are a lot of free tutorials with retro games: http://noobtuts.com/unity
  5. You can buy Unity courses for beginners on these resources:

www.lynda.com
www.udemy.com
www.digitaltutors.com
www.pluralsight.com
www.3dmotive.com
www.academy.zenva.com
www.skillshare.com
www.cgcookie.com

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8 hours ago, DragonBale said:

One of the main reason that I just can't find the motivation for it is, that I can't make any graphical stuff. I mostly would like to stay in the pixel art region but I just can't make them myself and don't really know where to get the right ones I need/want. Maybe just finding a bit of motivation to create some basic stuff and just keep the graphics as simple cubes would be the best start, atleast that is what I tell myself in my brain.

Then you'll want to solve the primary issue which is the lack of visual content to help push you forward with a project.

You have a few options:

1. Learn to create the assets yourself

2. Pay for Assets or find free Assets online

https://www.turbosquid.com/

https://assetstore.unity.com/

google for more...

3. Team up with someone who does art. You might be able to find someone on the hobby section: https://www.gamedev.net/forums/forum/29-hobby-project-classifieds/

Programmer and 3D Artist

You need to not just have the ideas in your head, you need to put them down on paper (or in a doc). Then you should create a list of all the things your game needs while keeping it organized. Don't get too detailed yet. Then focus on one thing at a time, break it up into its own group of subtasks if you need to. When it's done, see how it plays with all the other stuff you've done so far.

Are you interested in learning how to make the artwork? As above, there are free assets, and even if you use non-free assets, you can always replace them later. Should be easy to keep track of because you should have the list you made of everything the game needs.

If you are interested in doing your own graphics, you might want to wait until you're sure exactly what you need, that way you don't spend time on things you won't use. How you approach making art assets will depend on the kind of art assets you want. Pixel Art, rendered, 3D, and hand drawn assets all have some differences in the work flow.

I have an idea to make a few simple multiplayer games with TCP server in C#. I noticed that Trello.com (it is not a spam) is useful tool to write ToDo lists. 

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