I'm sorry. I was trying to show examples of a beat em up game. It was to show that beat em up games can still be fun and still use plenty of moves to fight enemies without slowing down the intense gameplay. What I would like to do is make it based off the action used in side scrollers and update it somehow into a more 3d world like DMC style. See how the combos are used against enemies and how many different moves can be performed? This is the idea I have but more like something in God of War where you can perform all these moves and still keep the atmosphere of the game going where the player isn't overwhelmed with trying to memorize move sets which would be difficult when surrounded by enemies. Maybe have a special kind of input command when the player hits a special move on screen where the MC performs that move with like just like 2 buttons? I'm apologize I'm not very good at explaining this.
If this is something I really want to do, how could I make it so it still has that great fun factor and doesn't get repetitive where you just from onstage to one bad guy to the next?