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Why does this opengl sdl c code produce a blank screen

Started by March 18, 2019 04:23 PM
4 comments, last by Alio 5 years, 9 months ago

Hi I am trying to learn sdl 1 and open gl on linux, I have this  c code.

 

#include<SDL/SDL.h>
#include<GL/gl.h>
#include<stdio.h>
#include<stdlib.h>

int main()
{

/*Inintialize SDL as usual */
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Error: %s\n", SDL_GetError());
return 1;
}

atexit(SDL_Quit);

/* Enable OpenGL double buffering */
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

/*Set the colour depth (16 bit 565). */
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);

/* Create a 640 x 480, 16 bit window with support for
Open GL rendering. Unfortunately we won't know whether
this is hardware accelerated. */
if (SDL_SetVideoMode(640, 480, 16, SDL_OPENGL) == NULL) {
printf("Error: %s\n", SDL_GetError());
return 1;
}

SDL_WM_SetCaption("OpenGL with SDL!", "OpenGL");

/* We can now use any OpenGL rendering commands */

glViewport(80, 0, 480, 480);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0, 0, 0);
glVertex3f(0.0, 1.0, -2.0);
glColor3f(0, 0, 1.0);
glVertex3f(1.0, -1.0, -2.0);
glColor3f(0, 0, 1.0);
glVertex3f(-1.0, -1.0, -2.0);
glEnd();
glFlush();

/*Display the back buffer to the screen */
SDL_GL_SwapBuffers();

/*Wait a few seconds. */
SDL_Delay(5000);

return 0;

}

 

why is it producing just a blank screen, it compiled fine with gcc linking to -lSDL and -lGL, did I miss any, also I ran glxinfo | grep "version"

to see which version of opengl I got.

 

Output:

server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
    Max core profile version: 3.3
    Max compat profile version: 3.0
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.0
OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.2.2
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 18.2.2
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 18.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00


P

 

 

 

Please help me get started and get some shapes on my screen. Thanks.

 

 

 

 

 

 

 

You are using 3.3 core profile and calling deprecated OpenGL commands.

🙂🙂🙂🙂🙂<←The tone posse, ready for action.

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Please, do not use those OpenGL commands, they're like 15+ years old.  Please look at the hundreds of OpenGL 3.0+ tutorials and examples out there.

"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." --Benjamin Franklin

Check out this tutorial about SDL2 + OpenGL3 written by me. The full source code is at the bottom of the page. Let me know if you face any problem. https://www.turbonut.com/2019/03/18/opengl3-sdl2/

Thanks Virion will check that out ?

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