ray casting game
I am a newbie, help me creating a 3d raycasting wolfenstein-like game. Gimme formulas!!
This formula is probably pretty accurate:
ChanceOfCompletingGame = Experience/(GameTypeDifficulty^2)

I would suggest you start with a somewhat simpler game if you are a newbie. There are some good articles on this topic on this website.
Notwen
ChanceOfCompletingGame = Experience/(GameTypeDifficulty^2)

I would suggest you start with a somewhat simpler game if you are a newbie. There are some good articles on this topic on this website.
Notwen
Notwenwww.xbox.com
quote:
Original post by Notwen
This formula is probably pretty accurate:
ChanceOfCompletingGame = Experience/(GameTypeDifficulty^2)
I would suggest you start with a somewhat simpler game if you are a newbie. There are some good articles on this topic on this website.
Notwen
Yeah!
I already made a tic tac toe game!
and its good!
Well i am not planinig to do a game, now, just 3d engine, then the game
Download id Software''s Wolfenstien source code and take a look at it. You should be able to find all the formulas you need in there.
I think the code''s available in the code vault, or via id Software''s FTP site.
Mason McCuskey
Spin Studios - home of Quaternion, 2000 GDC Indie Games Fest Finalist!
www.spin-studios.com
I think the code''s available in the code vault, or via id Software''s FTP site.
Mason McCuskey
Spin Studios - home of Quaternion, 2000 GDC Indie Games Fest Finalist!
www.spin-studios.com
Founder, Cuttlefish Industries
The Cuttlefish Engine lets anyone develop great games for iPad, iPhone, Android, WP7, the web, and more!
The Cuttlefish Engine lets anyone develop great games for iPad, iPhone, Android, WP7, the web, and more!
Tigerman: don''t make fun! Battleship was the first game project I actually completed (in Pascal, nonetheless). Even had advanced computer AI. =)
January 26, 2000 12:20 PM
Tigerman: don''t make fun! Battleship was the first game project I actually completed (in Pascal, nonetheless). Even had advanced computer AI. =)
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