Does IDXGISwapChain::GetBuffer() in DX12 increase the COM reference count to the buffer being obtained from this method? I am getting weird Live object reports in my code . I call ReportLiveObjects() at the app shut down stage just after destroying the virtual adapter and I'm getting ref count 3 on ID3D12Device . I tried to do an extra reset(I use ComPtr on frame buffers) on the buffers obtained to be sure but the debugger complains about underflow ref count -1 ? Thanks ?
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