Hello everyone, I am about to start looking into something that might be thought of an extension of boids AI with predatory logic. I'm not familiar with the "standards" if there are any for something like that so I thought I'd ask for some pointers as I start my research.
What my aim is, is to create an AI that's similar to Shadow of Mordor, Vermintide, Berserk or Left 4 Dead pack simulation that basically gets a random amount of enemies and places them around the character, surrounding him and potentially having "leaders" or at least a "guts" metric as to who leaves the pack and attacks you first whilst not falling on top of each other.
I guess the above is many different AI states as one but I guess my main concern is my starting point in making the encircling AI without falling on top of each other in an optimized way. Thanks!