Like many people, I would like to create a large, open world RPG. However, I realise that in game development terms, that is about on a par with trying to slay a dragon, and I need to kill more than a few lesser creatures (metaphorically speaking) to gain experience first.
I already have a 3D game engine and scripting language in mind, so I mostly need a little advice as to whether the following plan to "level up" will work:-
Stage 1: Design, prototype and create an FPS, along the lines of Doom or Heretic.
Stage 2: Design, prototype and create an FPS with RPG elements, along the lines of Hexen or Legends of Might and Magic.
Stage 3: Design, prototype and create an action RPG, along the lines of Crusaders of Might and Magic.
Stage 4: Design, prototype and create an open world RPG, along the lines of the Elder Scrolls series.
I kind of want to include a first person adventure along the lines of Myst in there too, but am not where it would fit in the list, if anywhere.
Does this seem like a reasonable approach?