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Introducing GreasePencil

Started by November 26, 2018 10:06 AM
0 comments, last by Keith Boshoff 5 years, 11 months ago

Hi all,

I've just released Grease Pencil for Unity, a scene and object annotation tool.

You can use it to plan out levels, create stand-in art, leave notes for level designers and a whole bunch of stuff I haven't even thought of yet.

Basic features

  • Create one or more Grease Pencil canvases per gameObject.
  • Each canvas can have multiple layers with different rendering options
  • Process your strokes with experimental tools like Smooth, Tighten and Optimize
  • Grease Pencil will even render in your game scene and can be used as final artwork.
  • Because canvases are attached to gameObjects, Grease Pencil is compatible with prefabs.

 

Get Grease Pencil here

History

v1.1 (PREVIEW) - Added modifier stack with Smooth, Tighten, Optimize, Normalize, Sketch and Connect modifiers, more to come.

Roadmap

  • Scatter objects along grease pencil strokes
  • Edit / Sculpt strokes
  • Variable stroke width
  • Grease Pencil to Geometry: create vines, pipes, hoses, viper pits. (Combine with scatter for cool effects)
  • Post-stroke modifiers (smooth, tighten, noise)
  • Stroke processors (lazy mouse, coil, etc.)
  • Non-destructive layer modifiers (smooth, tighten, optimize, noise, etc.)

Bluesky Roadmap

  • Draw in UI space, ie. draw UI elements (including 9-slice like support), make UI wireframes, etc.
  • Text support - Instead of writing type and premade (or custom!) glyphs will be baked down to grease pencil strokes.
  • Textured Strokes - Stretch a texture along each stroke
  • Run-time drawing and saving

Let me know what you think.

Cheers,


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Making games at RetroEpic Software.

Lead programmer - Flash Point : Fire Rescue

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