Hello! I'm partially just here because my school told me to be.
I suppose this thread is under the context of solo developers, I don't imagine this would be as much of an issue in a team setting, but all input is welcome!
Something that's been on my mind recently is how one might deal with personal biases when considering gameplay ideas that they believe would be good. I realize that the ideas I come up with and have attachments to may not have a broad connection with others, or I'm not thinking of the full picture enough to see that it wouldn't fit or work. I know ideas and concepts being good are mostly subjective, however there are still ideas most people may consider objectively good or bad. So I was curious on how others might reality check themselves; to ensure that an idea you have is actually good, and not just good because you came up with it.
Do you propose the ideas to others and get their take on it? Do you follow closely to design theories to ensure that the idea is in line with being fun and engaging? Maybe something else? I'd love to hear everyone's methods or thoughts.