35 minutes ago, Esteban5XG said:
Oh, I love it! How couldn't think about Dead Space Hud? Do you know if minimap appears, too? It will be necessary for the tactical mechanic.
I don't remember now. But, if the game has a tactical component, it would be harder to integrate to the scene. Maps generally have a lot of info, that might overwhelm the player. The game is heavilly tactical? Or is it more fast paced?
For a slower game, you could look also to Alien Isolation.
17 minutes ago, suliman said:
I personally do not like when meters etc (giving important information) is wowen into the scene so it's not always easy to read. It may be neat to have it in baked into "real stuff" but please do not frustrate the player.
I agree. My suggestion was under the scope of sci-fi/FPS that Esteban5XG. But those kinds of HUDs are harder to get right. The Dead Space one is very simple (just amno and health) and that helps a lot. But if more information is neeeded o screen all the time, this does not scale well.