Not sure yet. 2d seems to offer more usability but unless I go isometric I'll have to sacrifice the world. Also the game will feature an animation editor and I don't know animation bones would work very well in that scenario. I would prefer 3d for the flexibility however it seems that it would limit entry level animation and texture modding. I am novice at best at programming.
I understand enough to research and reverse open source code but do not have the experience the create a desired result from scratch. My plan is to flesh out the idea and the start working with coders who know what they are doing lol!
However I guess initially I need something simple to work out some ideas so I guess 2d would be perfect for that. My main concern at this point is stat, effect(state) management and a way to create a progression system. Graphics and animation can be worked out at a later time