Hi everyone,
Is there a way to allow mods, adding assets and code, to a Windows/Linux/MacOS Unity based game? We've tried googling for a bit and haven't really had much success. We are developing an RTS game with a large focus on resource management and production chains. We feel like the game design and logic engine are very well suited for mods and extending the amount of buildings, goods, research technologies and units, but we've had some trouble figuring out how to support this. Is it possible at all to begin with? Are there licensing aspects to deal with as well?