Hi,
I was studying making bloom/glow effect in OpenGL and following the tutorials from learnopengl.com and ThinMatrix (youtube) tutorials, but i am still confuse
on how to generate the bright colored texture to be used for blur.
Do I need to put lights in the area of location i want the glow to happen so it will be brighter than other object in the scene?, that means i need to draw the scene with the light first?
or does the brightness can be extracted based on how the color of the model was rendered/textured thru a formula or something?
I have a scene that looks like this that i want to glow the crystal
can somebody enlighten me on how or what the correct approach is?
really appreciated!