How the heck would I know if I'd make a good game designer?
(I like me some words, so if you feel like skimming, basic stuff is in bold-italics lol):
Story Time: I've played video games since I was five and my dad forced me to play Ready 2 Rumble with him--it all seemed such a fuss until Afro Thunder burst in and stole my heart. Fast forward to middle school and I started picking out games on my own--mostly RPGs with some fighting and strategy and Mario and blessed Harvest Moon mixed in. Some puzzles. Adventure point-and-clicks? To die for. So I stumble through yada yada life yada yada high school yada yada want to be a writer yada yada college yada yada piddle around with game design yada yada. Got a creative degree that wasn’t games-related. Wrote a few CYOA for an app, published some writing, and kept journals and journals of game design ideas. Studied coding and art on the side. Now I'm considering Grad School at SMU Guildhall. School says my credentials are good, so that’s not my problem.
Here’s my problem:
Dudes, I'm not very skilled at video games.
I played my first MMO ever yesterday with a 2-week-old character and totally sucked at the group play. Like, I got performance anxiety. Bad. Thank God I was a low-level or I would have felt like even more of an arse. Buttons weren't doing what I thought they should; fences were not being jumped over; healing (Lord, I was the healer) was few and far in-between. Um, guys, I couldn't even get the revive button to work. I don't even get test anxiety, but I was having flash backs to high school track and field and they were a bit not good. (*´=∀=) I was the first one to die and everyone ended up waiting on me at the beginning of the level because I thought I was literally just playing with my real-life friend and not two additional strangers--both of whom must have had the patience of saints and the vocabulary of sailors to get through that awful flashpoint. (ノ∀゚*) [Will I regret going into this much detail? Probably. Stick around for lolz].
On one level, being a newb is completely hilarious and inevitable. On another--I just felt deflated. I thought--is is too little, too late? Despite playing games all my life I've never been competitive or cared about the nitty-gritty details of memorizing maps, coming in with gear, chatting with other people on the internet (**shudder**). I'm literally more comfortable giving speeches and talking on the phone with sales people than I am with chatting with fellow players online. Even chat forums are a stretch for me. (Heh).
So, can you be a good game designer while being a mediocre to middling player? How important is it to cater to competitive and multiplayer-based players? Does anybody else get multiplayer anxiety? I’m not a casual player per se--I just enjoy narrative experiences and quick matches (like in fighting games) more than party-based stuff. (As a disclaimer, I could actually see how FUN the MMO parties could be--if I knew what I was doing. But the idea of holding people back while looking like an imbecile who can’t use a mouse is mortifying--even if it is anonymous mortification xD).
Thanks in advance for those who read through (or read all, bless you) of this post. Also, if you’ve been to school for game design and wouldn’t mind sharing what you knew beforehand or wish you’d known beforehand, that’d be great. All I know is I'm going to do the flashpoint again, to just get over the jitters, and hope I get to mastering it a bit. I like the gaming community--but, weirdly enough, it scares the daylights out of me.