Hi
Im doing a dungeon crawler/rpg/management game where you control up to 6 fantasy heroes travelling and dungeon crawling (similar to Darkest dungeon and Battle brothers).
Your heroes gain xp and level up. But im not sure what the leveling up process should be. Right now each level:
You gain strength, agility, wisdom, health and energy (used for abilities) based on your hero class. This is automatic.
You also gain skill points. These are manually assigned either on abilities or party skills:
Abilities:
4 of these are available (based on your hero class).
First point unlock, further points strengthen/upgrades that ability (such as poison shot (archers) and shield-bash (dark knight))
Party skills:
A hero are given 2 of these at creation (and you choose which hero you want to recruit in towns).
You can only upgrade these, not start new party skills for a hero (or maybe spend 3 points to start a new skill?)
The hero with the highest of any party skill is the one the party benefits from (similar to how party skills in mount & blade works)
Travel skills such as faster movement, better vision, ability to collect herbs, hunting (gets food)
Dungeon skills such as trap disarm, scouting, food preservation.
What do you think? Mix the fixed upgrades (hp, strength etc) with assigned points to abilities and party skills? Would you change something?
Another way to do it is to give BOTH ability points and party skill points, but then the player doesnt have to choose on what to develop.
Battle brothers (generally a great game!) got a bit anoying to assign detailed points to all characters (and you had 12 guys!) so Im looking at a middle ground.
Thoughts?