If I had an array like this
uniform extern float4 lightDirs[4];
How can load the lightDirs from the program?
m_effect->SetMatrixArray(lightDirs, &lightDirs[0], 4);
or
m_effect->SetMatrix(lightDirs[i], &lightDirs[i]);
where lightDirs in this case is an array of D3DXHANDLE?
Thanks
Jack