Hey there! Again, I can't thank you enough for the honest (and extremely constructive!) feedback. It really does help me a lot as I continue this venture!
I've still got a long ways to go in understanding music composition, but your pointers are really helping me take a deeper look at what I can do to improve my tracks, including my most recent share. I've got plenty to work on this weekend, for sure!
As for the similar-sounding tracks, that's another thing I'm working on. To a fault, I've grown comfortable with what I know. The plus side is that I do have other tracks that have other elements (some without any chip tunes at all) that I play around with. I'll be sharing those at some point, too, although I admit I don't feel they're my best works (of course, they can always be improved upon!).
One of my inspirations is Stuart Chatwood, composer of the Darkest Dungeon soundtrack. Lots of orchestra/heavy drum mechanics that give the entire game the emotions it is trying to convey. At some point, I am hoping to make something as outstanding at that (listen to the Darkest Dungeon - The Cove track and you'll see what I mean).
Again, I greatly appreciate everything you're doing to help me! This has been the best feedback I've received since I started, but that may be also because I don't have many people around me who are familiar with what goes into creating tracks.
I probably could've included this in my last post, but here is another track I finished last night. It's another track for the RPG project I'm working on. It's more of the "traditional boss" theme, for those fights near the end of a dungeon. As the title implies, it is chaotic. I believe I may need to adjust some of the volume on it, as it seems a little loud in some areas.
I also tried adding some heavier drums towards the end to invoke the intense emotion of a tough, frantic fight. Thanks again for your insight and help!