9 minutes ago, Chris Schmidt said:Right, but does not more physical detail, movement, lighting, etc. then become more resource-intensive and place greater demand upon hardware that most consumers don't have?
It's true that in 2006 that model gave the best graphics card a run for it's money, and today you could render 10 of them in game at the same time on a mid-range card. However it was not the same as witnessing Doom3's lighting for the first time. Doom3's lighting looked like nothing you've ever seen in real time before.
11 minutes ago, Chris Schmidt said:It does look good, but I can't agree that most games don't look like that today — to my eyes, most games look just like that or better. She definitely still looks plastic, and "doll-like" to me.
Do most games look like the GIF you posted? I'd argue that most games wouldn't put in the time to create that face artistically. On the other hand, I don't think the original quake had a lot of "art" in it. It was more about optimising rendering techniques which were not seen in real time before.
I'm not against artwork or anything like that ? . It's just that as a programmer with a life long infatuation with graphics, I don't as excited by this tech anymore. Maybe I'm just old, but then again I don't remember any game marketing heavily on it's engine. Maybe "No Man's Sky", but their engine's uniqueness didn't lay in it's graphics )