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//AlphaToCoverageEnable = FALSE; //BlendEnable[0] = TRUE; //BlendEnable[1] = TRUE; //RenderTargetWriteMask[0] = 0x0F; //RenderTargetWriteMask[1] = 0x0F;
Only available in sm 4.0 or up. And are there any equivalent states for sm 3.0?
thanks
Jack