1 hour ago, LifeIsGood said:
My guess is, that it's simply not economic to continue the support for monodevelop.
Get away with your logic!
Yea, chances are it just isn't worth the effort; although why now?
1 hour ago, CrazyCdn said:
Because 1.5GB is a large download these days?
Well when working on remote teams like hobby projects, then this can be a real problem. Lots of team member could be working from locations with less than ideal internet or working on old computers.
I've been on a few teams where arrangements had to be made on behalf of a member who didn't have a computer setup, for making games.
Older computers tend to only have 160GB hard drives.
Probably more of a problem when working on a old computer. I just checked and Unity with Visual studio takes 32.48GB without the Unity presets and starter content; although Android and IOS SDK's, JDKs etc. included.
Where compared to Unreal 53.7 GB with all SDKs,JDKs etc. included. I mean Unreal gives me a lot more and is almost the same size.
One of Unity's biggest appeals was that it was a small powerful engine, now it is turning into a large engine that doesn't quite have the power of Unreal or CryEngine to validate the size.
46 minutes ago, Gnollrunner said:
I didn't realize Visual Studio was considered "heavy"
I think it is meant as heavy to use. Monodevelop was a simple script editor, no fuss and you didn't need to be a programmer to feel at home. Visual studio has a lot of settings that most small developers would never use, making it feel "heavier" than it needs to be.
37 minutes ago, Bradley Latreille said:
m sure half the people complaining don't even know how to un check half the crap
My exact thoughts, so I of course went to the Unity page and ran the downloader to see what Visual Studio Community's real size is. It is 15GB but because the Unity downloader is forcing it.
I had a small heart attack when I clicked the Unity downloader and it rushed the Visual Installer. For one brief moment I thought it was installing VS community over VS Professional. It literally didn't give me any chance to select a location or any choice in Workloads. It DID try to re-install Net 4.7 and C# with Visual Basic; even when I already had the components.
If a person used just the VS installer on it's own, What you need for Unity is 5.14GB.
It looks like the problem is the Unity installer, installing VS, and it is exactly what everyone who just uses Unity for small-time development is going to use to install it.