17 minutes ago, Rutin said:we will either use an auto retopology method or manually do it to create a low poly version,
CADs uses surfaces not a meshes. so you anityme have "as many as you want triangles model". Also it allow any model feature like fillets, holes, tiny geometric details and anithing else be turned off and on anytime. So it is algoritmically simplier to compare surfaces with turned on and off tiny details to make accurate displacement and normal maps for low LODs level, becouse CADs curved model have a information about whole surfaces, while triangular meshes dont have it information. Most of CADs have no it functionality or using it under cover to simplify visualisation of complexive assemblies, but it can be made by custom addons. Or by tool with CAD-like core intended to gamedev-specific needs. Again - existing CADs intended to general machinery modelling for actual production, but not for game production, so just not take care about very importent to gamedev features, that can be easily done using CAD core geometrical tools.