58 minutes ago, SillyCow said:If you compare blockbuster indie developers Crytek to ID software, you will see that Crytek needed a much bigger team to make a blockbuster then ID did.
And if you compare blockbusters from GSC with Crytek you will shortly found that GSC has solve 10 years ago any open-world simulation problems, that Crytek can not solve until now, ans has done it by tiny team of 3-4 programmers that made both gamelogic and engine. It just becouse regarding any kind of simulations ability "to drill" a field dipper anycase will beat budget and quantity of developers.
58 minutes ago, SillyCow said:Think about a hit like Prince of Persia. It was a game with unbelievable production value for it's time. I'm not talking about innovation, just production value. And it was largely made by one entry level programmer.
He just invent and implement a beter tools then sharks has. Game engine and design tools is a data processing software. And better tools that much of work shift to computer anycase helps to make more actual work faster by involving less developers and designers, becouse single CPU core anycase faster then ever 10000 humans that making same processing manually. So about nothing changed nowadays, with only difference - it is plenty of ready hight-tech tools around, that aleady better then sharks use. And looks like sharks just can not shft to existing tools or develop a similar gamedev-specific tools just becouse nobody will shift to gamedev industry as employee from industries where junior engineer can have 120k+/year salary.