15 minutes ago, Fulcrum.013 said:
Majority assumes biggest budget == better quality, so majority is wrong into this case
Look, I agree with this point. I think intelligent solutions that produce a high-quality product with a lower budget are to be applauded. I think people should place a higher value on production value than just on budget or revenue. I think that being more impressed with the budget of something than its quality is largely foolish.
But, what I'm saying here, is that if you're going to use a term like "AAA" or "blockbuster" and expect to be understood, you have to use the same definitions as other people. When you say you only believe there have been three AAA games recently, that doesn't fit with the definition that basically everyone else is using.
You can argue that many recent AAA titles aren't good games, are of poor quality for various reasons, wasted money in production, etc. But you can't say that they aren't AAA games because of that. That's like saying that a two-wheeled, pedal propelled vehicle is not a bicycle, because you believe that all bicycles have six wheels. That's giving a word that everyone understands to mean a particular thing your own definition, and if you do that they won't know what you're talking about.
That's what I've been trying to communicate - does that make sense?
@bishop_pass hit the nail on the head - you're talking about a different thing. You're interested in making a good quality product efficiently, without wasting resources. That's not the same as "AAA" or "blockbuster".
And to be clear, I prefer well made indie games and haven't played a AAA title in years. I agree that quality should be valued over just being the big flashy high budget blockbuster.
But the point I was trying to make isn't about that, it was about unclear communication - about taking a word that has a well-understood meaning, and using it to try to describe something completely different.