Hello, i am trying to write a game architecture.
I have the script and story planned, scene by scenes, moments by moments. The game age and replayabilty has also been planned...
However i lack the skill of building the AI and how it should operate against the players(wandering around for strategic positions), random number generations for attacks and combos,
multiplayer features(between mobile devices or within servers), and simple things like realistic fx fire or thunder generations, screen noises and distortions... i am using Openspace 3d.
Can i get some pointers on how to do each of these?
The game i want to make is like digimon world PS1, xenogears, ff7... those games has all the things i want to show as the aboves.