I am not sure about these.
They take up a lot of space. The materials are always going to have a high cost and they don't solve all the problems and actually create new ones.
For example, in Super hot VR i frequently end up crawling, even lying on my back to hide/shoot while avoiding bullets. A pad that can give u this amount of space would be prohibitively large and the floor tracking would really struggle to tell what is going on.
The safety bar is always going to be either a) restrictive or b) in the way. Bang, ouch or crack.
I haven't tried one but i suspect with a wireless headset the impulse to do a quick 180 to fight off an attack will be quite strong. I would be impressed if anyone could remain upright without a harness in a game of CS:VR (hypothetically)
Movement on the spot with foot/knee tracking and/or arm movements can inform the game that you are walking/strafing/jumping without any of the above problems. I actually do pretend walking to help with motion sickness in the less comfortable games.
It is best at a public arcade with limited space or for certain types of games but what will support for this look llike? I just don't see enough adoption / sales combined with developer targeting the device for this to ever take off. Even if the input is abstracted so the dev's do not need to code anything to support it, they still have to test it with the gameplay.
Agree or disagree?