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DirectX - Vulkan clip space

Started by April 18, 2018 04:50 PM
10 comments, last by turanszkij 6 years, 9 months ago
17 hours ago, GuyWithBeard said:

After updating to the LunarG SDK version 1.1.73.0 I noticed that glslangvalidator has gained this parameter:

--invert-y | --iy invert position.Y output in vertex shader

Sounds like exactly what we need. I haven't tried it out yet though.

I am using DXC to compile HLSL -> SPIRV and checked the list of command line arguments. It also has -fvk-invert-y argument which does the same. This seems much better than modifying vertex shaders by hand. :)

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