34 minutes ago, Ryan Hopkins said:well not real time but like how u say have it like dump it?
like mainly how do i get my unity game talking to a dedicated server? which is running what ever it needs to run (please explain) and also the db "mysql" preferably? i know i probs sound stupuid here but yea! im clueless! and everyone has to ask these questions at somepoint?
I don't work with Unity unfortunately, but I would suggest starting here:
https://docs.unity3d.com/Manual/UNet.html
https://docs.unity3d.com/Manual/UNetClientServer.html
You'll want to be very familiar with how networking is handled using your engine. After you're able to establish a client server connect, then the final step is having your server access your database to read and write. You can look into:
https://docs.unity3d.com/ScriptReference/WWW.html
https://docs.unity3d.com/Manual/UnityWebRequest.html
to work with a script that directly connects to your database. Otherwise you'll want to look into script calling using C# directly. I rarely use C# and cannot offer much assistance regarding the steps. Possibly this video might help?