Yeah, looking back, working as a one man show is not so good for me, don't get me wrong, I really love developing games but I need to do so much other stuff that I don't like/not good at. From a economical standpoint it's really dumb, I could just be doing a full time job and work on the programming/design part of my game, and have professionals to do the visual/music art and trailers/marketing/legal for me(okay I also like 3d modeling/texturing but still I'm nowhere good), saves the time that I need to learn those things( You're losing value when you are learning other things). Like if I invest all my time into programming(which is my part-time day job), I could hire someone with the money I make to spend 1:1 time(hopefully) that has focused as much as I did on programming, and I get the result instantly, instead of wasting valuable time learning those parts myself. Well to be fair, I did have a blast learning 3d modeling, but let's be honest, it's not pro, not even close lol. And on top of that I wasted time, I could have a huge bank by now to do marketing if I started out doing a full time job and outsourcing...instead now I'm looking behind my back worrying about my next meal well it's not that bad but still it would be better to have spare money to buy new socks...
Need feedback for game introduction video II
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