On 3/28/2018 at 8:44 AM, suliman said:Any disagreements or comments on there "findings"?
The findings are fine, but you didn't answer the questions by @Tom Sloper, what should the player experience while building in your game? Is building a relevant part of the game, puzzling how to place buildings, or is the main part elsewhere, you just need the city and its buildings as a basic layering but the player should have to bother with it much?
In other words, think from the game goal; if you make every building a different size vs make every building the same size, the player gets a totally different experience. You as designer decide what the player "feels" here, and that feeling should fit in the goal of the game. A kids game should make it simple, a puzzle game should make it hard to place buildings.
The game experience goal is driving.