Hello alx119,
I would need to know what your current level in 3D modeling and production is at, and what software you have available, including 3D game engine.
You would need to be able to model and texture everything you see from the objects moving to the environments. This means understanding either sculpting, or poly modeling, topology, uv mapping, rigging, high poly to low poly, baking materials, rendering for production, lighting, post processing, ect....
There is so much that goes into 3D graphics in games that one cannot simply say read tutorial A, B, and C, then you're good to go. You have to work on specific skills and progressively work your way up, this isn't always a fast process. Also, while many concepts are the same, some programs handle things differently, this is why people have different workflows they prefer. I personally use zbrush, 3ds max, substance designer, substance painter, photoshop, and few other side programs when working in 3D.
I didn't see anything really advanced from a modeling perspective. The moving object is just a sphere which stretches out to the right and left to flatten, then reverts back. That's a very simple animation. Everything else appears to be an environment loaded in with textures and lighting with particle effects .
You will also need to consider the engine you're working with to allow such effects to work as seen in the video. You can look into things like particle effects, emitters, ect...
Once you let me know what tools you have available I can offer some more advice.