Advertisement

Graphics - Point me in the right direction

Started by March 02, 2018 09:25 AM
4 comments, last by alx119 6 years, 9 months ago

Hi,

I saw these days this game: 

I would like an advice about what should I study to create graphics like these. If you could provide some articles it would be very helpfully.
I could ask for books, but to be honestly I don't have patience and time to read full books.

Thank you!

 

Hello alx119,

I would need to know what your current level in 3D modeling and production is at, and what software you have available, including 3D game engine.

You would need to be able to model and texture everything you see from the objects moving to the environments. This means understanding either sculpting, or poly modeling, topology, uv mapping, rigging, high poly to low poly, baking materials, rendering for production, lighting, post processing, ect....

There is so much that goes into 3D graphics in games that one cannot simply say read tutorial A, B, and C, then you're good to go. You have to work on specific skills and progressively work your way up, this isn't always a fast process. Also, while many concepts are the same, some programs handle things differently, this is why people have different workflows they prefer. I personally use zbrush, 3ds max, substance designer, substance painter, photoshop, and few other side programs when working in 3D.

I didn't see anything really advanced from a modeling perspective. The moving object is just a sphere which stretches out to the right and left to flatten, then reverts back. That's a very simple animation. Everything else appears to be an environment loaded in with textures and lighting with particle effects .

You will also need to consider the engine you're working with to allow such effects to work as seen in the video. You can look into things like particle effects, emitters, ect...

Once you let me know what tools you have available I can offer some more advice.

Programmer and 3D Artist

Advertisement

Hi,

Thank you for your reply.
Sorry, I wasn't so clearly in the topic...I would like to learn to make realistic graphics like in the video. I know I have to study how to create textures, bump images, working with lights, PBR etc...so that's why I asked for some very good tutorials / articles.
When I need, I use Maya, but not for advanced things. Just simple modelling.
About a game engines...I tried to use, but I gave up on them...they don't bring enough satisfaction. So I'm using c++ with opengl. :D
 

Hi again,

Sadly if you're not using an engine then you're going to have to code everything from scratch. I only recommend good books when getting into openGL but there are some online resources you can check out. I'm only going to recommend: https://learnopengl.com/ for now just because it's laid out fairly well. There is even a section for PBR: https://learnopengl.com/PBR/Theory I honestly think you're cutting yourself short by not taking up books for the various subjects within openGL such as creating your own rendering engine, and working with environments, particle effects, ect... You may have a better time using something like Unreal which can handle a lot of things for you if you're not able to put a lot of time into this.

On the graphics side, getting realistic looking graphics comes down to a number of things. I don't personally use Maya, but a lot of the concepts hold true regardless.

When you're making your model you have a few options. Normally when working in games you're going to restrict the amount of polys, so what I personally do is model a very high poly version, and a low poly version. I unwrap my low poly model uvs, and when I'm ready to bake it I use the high poly onto the low poly, then apply materials and get texturing once my maps are ready.

*Keep in mind that having clean uvs is key when animating and texturing manually in programs like Photoshop. You can use programs like UVLayout to help - https://www.uvlayout.com/

If you're only using Maya, someone else may need to answer a bit more because I bake outside of 3ds max, and I don't texture inside modeling programs. This might be a good tutorial to follow that is high poly to low. 

 

There is also a section about baking as well and working with maps in Photoshop.

You can also use 3rd party tools for baking like xNormal http://www.xnormal.net/

Hopefully this helps, but again this is very hard to just direct someone to a few tutorials because you're diving into a lot of stuff right now from programming a rendering engine to modeling, baking, texturing, rigging, ect...

 

Programmer and 3D Artist

Hi,

Thank you very much for your help. I will have a look on the video and https://www.uvlayout.com/ when I will need :P
I learned already from https://learnopengl.com/, but until the advanced lighting. And about Unreal engine, I already tried it, but I don't know...I think I gave up because of the blueprints. I tried also with Unity and again..I didn't like it. Or didn't understand them. And I enjoy more to code, because I want to learn better c++. :P

Again, thank you very much for your advice. :)

This topic is closed to new replies.

Advertisement