27 minutes ago, Swift Katana Studios said:
do want to use a Maze/ Labyrinth, although I didn't realise that Navigation would be an issue until now. If the Maze was unique enough and included a Map as part of the Game, Would it still be a "Show-Stopper"?
Hard to say without knowing more about your motivation for the maze.
However, i say i like exploration and narrow enviroments, but i also say i don't like mazes... although both can be similar. So i'll point out what i don't like about mazes as i imagine them in a game:
Repetitive, so boring (even if you stress me with monsters, which makes it just worse.).
Not knowing how large the maze is, so not knowing if there is a chance to get through at all.
Missing motivation to get through at all, eventually what comes next is just another maze.
You need to prevent this thoughts to come up. Eventually the story prepares the player to the maze and makes it interesting, so thinking: Ha - finally i am in this mysterious maze there have been so much talk about, now see what happens here...
A map of the maze would be a too trivial solution - if there is a map, then why a maze at all?
A whole game about multiple mazes in 3D... that's no good idea i guess.
43 minutes ago, Swift Katana Studios said:
Lastly, What characteristics of an enemy scare you, apart from not being able to kill them? (for example; Clowns appearance).
Spiders... although such primal fears are not that original. In general i'm hard to scare and to be honest i do not understand well why some movies scare me but others do not... it's black art to me, something psychological... can't give a good answer.