Hi All,
I have a rather strange requirement. I need a simple 3D worldspace engine, that can position and scale 3d models/meshes, cast rays between them. But NOT render anything!
Sounds weird I know, but I need to run simulations on visibility (hence the ray casting) in a 3d world as quickly as possible. I don't need physics, networking, sound, user input and no output will ever be rendered.
Does anyone know of a library or engine that can meet this requirement? To complicate things further the rest of the Application is written in .Net Core 2.0. so one which is compatible with that would be most useful.
Thanks!