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GLSL - override the shader from "outside"

Started by January 17, 2018 11:02 AM
0 comments, last by _OskaR 7 years ago

Hi,

I have an OpenGL application but without possibility to wite own shaders.

I need to perform small VS modification - is possible to do it in an alternative way? Do we have apps or driver modifictions which will catch the shader sent to GPU and override it?

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