Hi, gamedev.net. I've been working on a mobile game for some time now, and I'm looking for some feedback. Having a hard time staying motivated, so hopefully sharing my progress will help.
My main fears are that the core gameplay isn't fun or intuitive. The game is basically a mashup of Brickout and Sci-Fi Shmups. The player takes the role of a civilian power-core transporter pulled into a galactic war. The ship isn't armed with any conventional weapons. Instead, the player bounces a power core at foes while simultaneously dodging incoming fire. Taking damage destabilizes the core, making it faster and harder to handle.
My current prototype is located here: https://jwmartin0988.github.io/Repository/. Levels 1-15 are currently playable. This was a quick port from my Android build to WebGL, so a few bugs cropped up and you may need to zoom out if you have a smaller monitor. Like me.
Mainly looking for feedback on the feel of the gameplay. Note that if you strike the core while moving, some of your velocity is imparted, making it possible to send it where you like with a little practice.