On 12/26/2017 at 7:03 AM, zer0force said:
As far as I know, it has never been used for UI.
Many games used to rely on Flash for user interfaces, huds, overlays, and other 2D elements. It allowed artists enormous flexibility while freeing programmers from much of the animation work within UI. It also had many performance problems, but game companies usually dealt with them by compiling the files and scanning for troublesome functionality.
4 hours ago, 123iamking said:
has on official end-of-life by 2020
The process has been clear within the industry. Adobe slipped in the eminent death announcement two years ago, in November 2015. They renamed the tools from Flash to Animate, and changed the direction from outputting .swf files to instead HTML5 canvas and WebGL.
That is part of why Unity began phasing it out. The platform's death was obvious. Several companies and products have been reducing or eliminating support for various platforms. Apple's ecosystem has been fighting against it for seven years. Most web browsers block Flash by default, and tools like Scaleform have been phasing out support on various platforms.
This summer Adobe announced the official EOL for the product, most middleware companies immediately announced they would also be terminating support. For example, Autodesk's Scaleform ceased all new sales on July 12, likely stopped new development the day Adobe made the announcement, and they'll only continue to support bug fixes for customers with existing support contracts until those contracts expire.