7 hours ago, suliman said:
When fighting shooting enemies (bandits and marines) guns are very good (don't you think?).
Nope. You shoot wide and miss often. So you either run out of ammo, need to reload or the gun breaks.
With melee you just move behind a car or inside a building and the shooters gather in one place. Then you run to them and kill them, it does cause damage but nothing near as much as slowing to reload or the gun breaking and no ammo does.
Loosing your weapon in combat results in heavy damage, guns fail in combat all the time. Even stocking guns so you can swap doesn't work because they also fail when out of ammo.
While running the enemy can't hit the player, making the run melee better than guns against long range enemies.
My 2nd run I had 70 ammo at the end, 40 first aid, 2 fuel(I walked a few times) and 50 food. No guns. 4 stacks of fingers and that was after I stopped a few times to trade.
7 hours ago, suliman said:
What do you mean you can collect fingers? You can do that even with ranged weapons.
Yes but melee picks them up when the enemy dies. When using guns if you kill a enemy you have to go get the fingers, this means that the zombies can swarm you or the enemies can shoot you when your out of breath.
The fingers also end up far from each other, so you have to run far to get them taking more time and using up your breath.
8 hours ago, suliman said:
Are you playing on medium? On hard i cannot make it without ranged weapons
Tried it on hard also. Still easy to win like this, did have a lot less food in the end but still a lot of ammo and first aid; at least I had more fuel this time.
I just kept waiting for the zombies to kill most humans and the road blocks I did take more damage but still much better than using guns.
On hard I die(well quit it takes a while to die) if I try to only use guns and with a gun/ melee combo I just end up using melee again. Guns with no ammo leaves the player defenceless.
8 hours ago, suliman said:
Maybe swinging melee should slow you down a little more (or increase stamina cost for them and lower a little for firearms).
Much simpler don't let the guns break, don't prevent the player from running while reloading, use realistic reload times. No person can break 8 guns by using them normally in one day.
But keep the special reloads for the shotguns and revolvers, that is neat little mechanic in your game.
Guns are weaker than melee against zombies in real life, you don't need extra mechanics to make it so. You also don't need them to break for players to swap them with new ones, people like guns and will try a few of them.
If you want to nurf the melee then you can make the AI humans stand far apart when shooting and if the player takes hit from a bullet they can slow down. This will create a killing zone if the player storms them as they slow down and gets shot at from all sides.
I like your game, I just think you are weakening guns too much and yet the game uses them as a key mechanic.