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2018 New Year Challenge: Missile Command

Started by December 01, 2017 04:15 PM
68 comments, last by LanceJZ 6 years, 9 months ago

Here is my entry, a bit late but oh well.

I hope there aren't any bugs or mistakes and that I will get that medal (it was a big motivation).

Here is the download link for Windows (for other OSes see the README in the source): https://ln.sync.com/dl/c088152b0/jewmy7gy-94i4hxdh-6rya8cbj-ccyzfq7k

Here is the source code: https://github.com/FRex/Missles

Blog post:

Here is the GD album:

 

8 minutes ago, FRex said:

and that I will get that medal (it was a big motivation).

Nice work. Medal earned.

Admin for GameDev.net.

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Looks like I'm beyond late, it's 1/31/2018 1:20 AM over here, but I'm still going to jump on the challenge and see where it leads

I've literally got less than a day to do this... :)

Access the most addictive and innovative games @ http://streakgames.co

59 minutes ago, Phantom Zoom said:

Looks like I'm beyond late, it's 1/31/2018 1:20 AM over here, but I'm still going to jump on the challenge and see where it leads

I've literally got less than a day to do this... :)

Best of luck! I'm trying to fit in some time tonight if possible to finish this challenge, been a busy week though!

Just an FYI, usually when the due date is set to January 31 2018, you have until that day is over to submit your entry, unless I'm wrong. ;) I was told the final day to submit is the 31st, so you still have time. 

Programmer and 3D Artist

On 1/29/2018 at 7:56 PM, khawk said:

Nice work. Medal earned.

Not that I'm award seeking or anything, but where's my medal...lol

15 hours ago, Tazbird said:

Not that I'm award seeking or anything, but where's my medal...lol

Done!

Admin for GameDev.net.

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Just about finished my entry. Mainly visual improvements from last time.

Link to source code and executables :

https://git.io/vN51t

Screenshot:

large.BomberguyCommando.png.04fc4895b64b

Gameplay:

Spoiler

 

 

 

 

The most the biggest challenge out of the occasional bug or feature I've never implemented before was balancing and making the game challenging enough. Before starting development the gameplay flow seemed quite intuitive but once the elements were fleshed out it was tough to decide how many enemies should come at each wave, how fast they should go, how many bombs should you have and specially how these waves would progress after every level. It certainly can be improved in this matter.

Nevertheless I was able to learn a lot of things from this challenge. Will try to write a post mortem later and edit it here ;)

EDIT: link to postmortem https://goo.gl/bvYra9

4 hours ago, educk said:

Just about finished my entry. Mainly visual improvements from last time.

Link to source code and executables :

https://git.io/vN51t

Screenshot:

large.BomberguyCommando.png.04fc4895b64b

Gameplay:

  Reveal hidden contents

 

 

 

 

 

The most the biggest challenge out of the occasional bug or feature I've never implemented before was balancing and making the game challenging enough. Before starting development the gameplay flow seemed quite intuitive but once the elements were fleshed out it was tough to decide how many enemies should come at each wave, how fast they should go, how many bombs should you have and specially how these waves would progress after every level. It certainly can be improved in this matter.

Nevertheless I was able to learn a lot of things from this challenge. Will try to write a post mortem later and edit it here ;)

Very nice!!! :) Good work!

It's almost 5 PM so I'm trying to rush to see if I can get an entry in before day end! I hope!!!

Edit: Blah, too much work today, looks like I miss out on this one! I'll wait for the next one! Good job everyone who submitted!

Programmer and 3D Artist

Got mine up to a point where I think I am ready to show it. Hope it's still before the buzzer.

https://onsensoft.itch.io/missile-puncher

I figured Missile Command was a good starting point for an idea I'd been kicking around, where you were a hero defending a city by doing a whole lotta' punching stuff. So I ended up naming mine Missile Puncher.  Instead of shooting missiles at missiles, you fly around punching them, building up a special meter which can charge an instant teleport, or a short beam attack.

It still needs a big art pass, but I'm pretty happy with the underlying mechanics. So far there's kind of just a "play til' your dead" mode, but I want to start thinking out some discreet levels with some more challenges and enemies. Put it up in html5 on itch as I wasn't sure where else to host it.

 

 

Nice concept! Almost like superman flying around punching missiles away! :D 

Programmer and 3D Artist

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