@LanceJZ Nice.
Windows / Mac Executable : MK_LightningCommand.zip
Fairly complete this go around.
Here goes my entry! Right now it's more or less a straight Missile Command clone. I couldn't help it but use the trophy image as the in game missile
Per default use the mouse and keys 1, 2, 3 to fire the cannons. Protect and survive!
Download from http://www.georg-rottensteiner.de/files/GDMissileCommand.zip
Edit: Updated archive with source code (only the main game code, not the overall library code, sorry!)
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
Awesome challenge.
Gonna give this a crack. Will be a good test of my framework I have been creating for the past few months.
Count me in!
[edit]
Had a chance to make a start today. Got some basic assets happening in game. Still haven't touched gameplay at this stage. Entire application currently weighs in at 344 Kilobytes (no audio yet).
[edit2]
Started a dev blog
Quick question. Have I set up this blog thing correctly? I click on 'My Blogs' and it tells me I have no entries. I'm new to the blog thing.
54 minutes ago, lonewolff said:Quick question. Have I set up this blog thing correctly? I click on 'My Blogs' and it tells me I have no entries. I'm new to the blog thing.
Looks like you created the blog, so that's the right first step.
But maybe you put your first entry as the blog "About"?
For your first entry you'll want to click on the "Add New Entry" button (in blue) - right above where it says "No blog entries have been created". You'll get the familiar editor to fill out the entry.
Admin for GameDev.net.
@Endurion Any chance of a video? It crashes on startup so no joy. Looked but who knows...VS14 runtime, my DX10.0 device, etc., dunno, no Xtream access.
true, false, maybe, probably_not
I'm on a cheap laptop the next few days, so probably hard to get a video up. Regarding the crash, I'll have to look. It's compiled with VS 2015, defaults to DX11 for the renderer, but will automatically fall back to DX9 and/or DX8 if that fails.
I'll try to see what could cause the crash. Are there any details in the crash message?
Oh, and thanks for letting me know!
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
Not a fault message, just the app will now close thing. I'm mobile now and can't give specific. When I create a dx11 device on this machine, it succeeds with feature level 10.0. It's interesting that you mention a dx8 fallback. Sounds complicated. I thought feature level only went back to dx9.x. Again, really like your art style. I suppose I should mention that I stopped upgrading visual studio at VS12 or visual studio 2013 depending on how you say it, so maybe its possible being the VC runtime.
@lonewolff you too. That background is sexy.
true, false, maybe, probably_not