44 minutes ago, Michael Aganier said:I would love some kind of extensive understandable blog on how you would design ASL features in computer games. I can't imagine to dedicate a year to learn to play a game and keep up with programming all at the same time.
Yes, learning to become both at the same time would be a monumental task, wouldn't it... {Pauses for dramatic effect...}
If you learned it, you would understand it. But you could just get the starter kit, and the primary two or three products (can't remember what they are called, but they are obvious when you look at it all) and just read it. The structure of the phased turns and sequence of play alone will give you many ideas about you might make an RTS play itself out in a better way.