Just now, mister345 said:Yes, but translation in which direction? You can't just translate a 3D object with a single scalar value. If you wanted to translate some object by that value, you would have to multiply a normalized direction vector by your desired distance, then add it to the 3D position of the object in question. So which point on the plane exactly are you "translating" with this "distance" scalar, and in what direction exactly? Thanks.
In the direction of the surface normal = your orientation.