22 hours ago, trjh2k2 said:
Some of them claim to be for educational purposes, but why would you include a complete, polished, full featured game with ads
Unity's ads is a pain and honestly I downloaded a example file so I could review how it's suppose to be setup.
These complete games are perfect learning tools for someone who wants to see how it works and unlike the tutorials videos and web pages is more up to date with changes to Unity. Unity makes ridicules changes for no reason.
18 hours ago, trjh2k2 said:
So we're just absolving Unity of any role in the practice....?
Unity has no legal responsibility to stop asset flips and doing so would cost them money.
They would have to pay money(maintenance) to loose money(there cut from the sale) and there would be no gain from it and could even be backlash from developers who use the asset store. It's easy to see why Unity doesn't dare change things.
19 hours ago, trjh2k2 said:
They created the environment where terrible games can be easily made by purchasing big chunks of work and slapping them together. Legit question - Does any other engine do this?
The only thing Unity did was provide people with a beginner friendly engine. That's the thing about people who asset flip, they are new developers who are desperate.
I in counter the type all the time, a new developer who just quits his job because they don't like it then go into indie development because some website somewhere told them its easy. The new developer spends a month or so and learns the hard truth: it's easy to make a game but hard to make a good game.
Financial pressure gets to them and they either sell what bad game they made or buy a better game and try to sell that.
So if you want to blame someone for the bad games on steam and the stores you can blame the people who go around telling people that they can quit there jobs to make games.
A good example of how few developers actually want to sell asset flips is how small of the percentage of games on steam is asset flips. It wasn't even a 1% last time I checked and I think it's less now as many of the ones I know about has been removed.
Unreal has almost no asset flips even when it has assets in the store that can be exploited as such. Most new developers who try Unreal abandon it in a few days, so it has the least amount of new developers. It also has the least amount of asset flips.
I am not saying there isn't people out there hoping to make a quick money, just that most of them don't start out that way.
Also the bad games on steam only hurts buyers who dive into the indie game part looking for games. To find a asset flip you have to really go searching for one.
1 hour ago, bonfireKaka said:
yes, there is an entire industry around "asset flipping", "reskin", or let's just say "piracy" of commercial games. fully automatic pipelines with hundreds people copy games, from concept, game mechanisms, game data, to reverse engineering code, asset stripping, etc. and it's a very profitable industry producing a lot of profit and employing a lot of people. And it has nothing to do with unity or asset store, while at the same time being very evil and insidious.
Re-skinning is where a developer foolishly thinks they will make money by selling the same game many times with small differences. Don't get me wrong you can earn some money that way, but the effort you would put into it could have earned you more money as a waiter.
If you ever read online a post with someone starting with "If only I had know..." it's a scam. The people who re-skin the games charge more than a developer would ever make with a re-skinned game. You would need to do the work manually to profit from it and again that amount of work and skill could earn you much more money than re-skinning can.