Hey all, this is mostly a thinking problem.
I have terrains, all of which are placed on an N-dimensional graph/system which determines their wetness, temperature etc. The conversion from a biome coordinate/point to a terrain is done by simply finding the closest terrain point/coordinate in the system. Think voronoi diagram. Given that there are very few terrains (lets say 20), shouldn't I just be iterating over each point and determine which is closest? What would you prefer?
I have implemented uniform voronoi cells myself for creating simple zones, but I feel like using a Voronoi diagram just for this is overcomplicating it.