It is one piece, but not the whole thing.
Most of the GBA homebrew died off a decade ago when smartphones proliferated and the GBA ceased manufacturing. Sites like GBADev.org used to be one of the go-to sites although I haven't followed them for a decade or so.
If you go that route you will have a small and shrinking group of enthusiasts to help with issues, and unless things have changed dramatically the most common approach is to tell you to look at the raw assembly and figure things out on your own. The entire development chain is unsupported, individuals figuring out from memory during their time working on the systems, from assembly dumps, and from the occasional illegal leaks that were cleaned up, individuals were expected to figure out on their own how to do everything.
If you're looking at putting something out for showing off, programming for your cell phone is probably going to be easier and include enormous support groups.
If you want to develop for GBA, you'll need at least an emulator (if legal in your location) and probably want a GBA and at least one programmable cartridge (if legal in your location).
Then you'll need to find the right libraries and compilers that target the platform. GbaDev can help with links to those, although they're likely suffering from link rot.
If you want to debug, you'll need to follow tutorials that either connect to an emulator for debugging, or try to find whatever you can to debug on the device.
It is not an easy path, but if you particularly enjoy the device and want to invest the effort --- which will include learning to at least read assembly code --- it may bring some emotional rewards to you.