I've been using async-await in Unity 2017 for awhile now and went through some hurdles getting it to work properly with the unity way of doing things. In order to avoid anyone else suffering the same problems I've posted a tutorial with what I've learned here:
http://www.stevevermeulen.com/index.php/2017/09/23/using-async-await-in-unity3d-2017/
Unity3d: Tutorial on how to use async-await instead of coroutines
Nice article/tutorial. Always been a big fan of async task in normal software and xamarin projects.
Haven't tried it in Unity yet so can't comment on that yet.
Nice article, with nice links as well, I have a feeling I'm going to spend most of my day digging through it.
The code snippets inside the article are full of > < instead of angle brackets
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