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Wolfenstein 3D Game Engine Black Book

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6 comments, last by actsl 6 years, 9 months ago

Haven't seen any news about this posted here, and I just got my copy in the mail today, so I figured I'd mention it.  I haven't had time to dive into it yet, but given Mr. Sanglard's previous work investigating and dissecting the released Doom and Quake source code, I'm very excited about it.  Wolfenstein was the first 3D game I ever played, back almost 20 years ago on the family IBM PC clone.

http://fabiensanglard.net/Game_Engine_Black_Book_Release/index.php

Eric Richards

SlimDX tutorials - http://www.richardssoftware.net/

Twitter - @EricRichards22

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On 9/9/2017 at 2:14 PM, ericrrichards22 said:

Wolfenstein was the first 3D game I ever played, back almost 20 years ago on the family IBM PC clone.

I hate to break it to you, but you're older than you think. Wolf 3d came out 25 years ago! :D

if you think programming is like sex, you probably haven't done much of either.-------------- - capn_midnight
26 minutes ago, ChaosEngine said:

I hate to break it to you, but you're older than you think. Wolf 3d came out 25 years ago!

I think we were a little behind the times... I know it was on a 586-compatible clone from some company named FLEX, and the disk was a copy of the shareware first episode, with Wolf3D scrawled on the label with magic marker.  I was a precocious little scamp, but I'm pretty sure I wasn't knifing Nazis at three years old, haha.

Eric Richards

SlimDX tutorials - http://www.richardssoftware.net/

Twitter - @EricRichards22

On 9/12/2017 at 4:04 AM, ChaosEngine said:

I hate to break it to you, but you're older than you think. Wolf 3d came out 25 years ago! :D

True but, what about making simple games just for fun, can it ever be outdated? A raycaster engine can be very simple, there are free ones out there with only 250 lines of code, shamingly easy to make simple games with them.

Just out of curious, do people still code software renderers or raycaster/tracers for fun?

Well do people here still do that?

Beginner in Game Development?  Read here. And read here.

 

All three are at the top of my to-do pile.  Every couple years I pull out the ray tracer I wrote for a college class and port it to whatever new language I'm learning.  I think F# is next

Eric Richards

SlimDX tutorials - http://www.richardssoftware.net/

Twitter - @EricRichards22

I wrote one recently (https://semblance3d.itch.io/raycoaster), but i have not found any others made recently, most are made before 2010.

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