🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Qualcomm Releases Snapdragon Profiler 1.8

Started by
0 comments, last by khawk 6 years, 9 months ago

Snapdragon Profiler v1.8 is now available from Qualcomm for developers looking to profile their games and VR/AR apps on Android and the Snapdragon SoC. The latest version adds new realtime metrics for frame time, GPU frequency, and GPU temperature, improved profiler overhead, and a number of bug fixes. Learn more and download by clicking here.

Full release notes:

  • Added new Realtime metrics:
    • Per-process 'Frame Time' metric for OpenGL ES applications in Realtime captures
    • System 'GPU Frequency' metric (requires root)
    • System 'GPU Temperature' metric (requires root, not available on all devices)
  • New Trace capture metric 'GPU Activity' visualizes the correlation between GPU Activity and CPU thread command submissions
  • Added ability to export Drawcall Vertex Data to the OBJ file format in Snapshot captures
  • Reduced Profiler overhead for graphics applications
  • Added ability to copy to clipboard affecting relevant controls
  • Added visual indicator for binary programs used in Snapshot captures
  • Added ability to toggle boolean values in the Options view with mouse double-click
  • Added OpenCL metric support for Adreno 512 GPU family
  • Fixed crash while exporting Data Explorer data from Trace and Snapshot captures
  • Fixed issue capturing 'Rendering Stage' and 'API Trace' with Vulkan Trace captures
  • Fixed drawcall data crash affecting various graphics applications
  • Fixed various issues in Shader Analyzer in Android O Developer Preview
  • Fixed Vulkan applications not listed in process list for Trace captures
  • Fixed issue where global metrics aren't re-enabled when re-launching Vulkan applications
  • Fixed random crash while creating a new Snapshot capture with Snapdragon Profiler on MacOS
  • Fixed incorrect data when capturing Trace 'Rendering Stages'

View full story

Admin for GameDev.net.

This topic is closed to new replies.

Advertisement