Hello everybody,
I have a Question about 2D Pixel Art Games. (English is not my native language sorry)
I love Pixel Art and games made with it, so i was thinking about digging a bit deeper into this subject and make a small game with this art style. Nothing special, just a simple prototype-like game. As i was thinking about it and looking through some Youtube videos for some inspiration and help i came across a problem and i don't seem to find a solution for that problem - er maybe i don't like the solutions that came into my mind.
It’s, as the title says, about changing visuals of the player character.
So i get that right, that, if i would like to change the upper armor part of the character, i would need to have every single animation for that character redone with that new upper armor part?
If i have an idle animation of 5 frames and have 5 different upper body clothing choices, i would need to make that same idle animation 5 times, which means 25 different frames?
Not to mention, that if i make the game isometric, i would need that same idle animation 3 times? 1x left right which would be mirrored i guess. 1x facing up and 1x facing down?
Is this the only way for Pixel Art games? or are there any tricks/tools i don't know about?