When I read the OP, I guess we are talking about mobile games.
My 2 cents: move over to PC or Console, and let the mobile sector alone for now. Mobile Games are dead for devs that cannot compete with the likes of King or the other top 5 or 10 in terms of ads and market research. True, there are the lucky guys like the flappy bird dev, but way to many shovelware and to little moderation by Apple and Google to ever be able to muscle you way to a good position with hard work alone.
While Steam has also become a cesspool of shovelware garbage and bad devs trying to make a quick buck, at least Steam seems to be moving in to do something about it... at the speed of a glacier, mind you. But in contrast to Google and Apple their thing is games front and center, thus if their games market suffers, they suffer.
Same with the Console e-stores really. Sony has left some pretty shady games unto their platform as of lately, but I would guess that at some point they will also have to step in and put some measures in to stop the flood of garbage. Additionally AFAIK it is still not such a no-questions-asked thing to publish a console game like it is on the mobile app stores.
Just let the mobile market run its course, and either be on the right side of the fence when it finally collapses, or swoop back in when it starts to cool down again. I would guess a lot of the shady business does NOT pay out as well as the garbage devs might think, and a small change by the platform holder or the worldwide economy will destroy the loopholes they are currently trying to abuse (like Steam rolling back their trading card system. Now if they also change the rules for achievements (like capping the amount of max achievements per game, or something like that), the bad devs will have to go back to putting ads into their games and try to maximize play time per player).
This ain't the Indieapocalypse if you ask me... its a liberal market running wild, and platform holders being slow in recognizing that they need to regulate it to some extent or risk people loosing interest in said market.
I know I lost a lot of interest in Steam. Besides the flood of garbage its the flood of bad ports, and me not really being interested in all the Steam side functions... but certainly, having to wade through a sea of garbage to find the pearls if I for once not search for a specific game certainly does not make me want to start up a steam store search. Back to my Retro games and the few PS4 diamonds I guess.
EDIT:
Oh, and another thing....
You know how many startup companys will make a profit within 2 years? Almost none. When you build up your own company, you have to be ready to go through multiple years of negative figures while you try to find the winning formula, make connections and find clients.
Maybe you (and many others I guess) went into this with the wrong idea? I know, there will be guys who prove my point wrong because they managed to make a profit within 6 months, but for MOST startups, that ain't the case. Even high profile startups like facebook where in the red for 5+ years while they cranked up their business and muscled their way to the top.
You should have savings in your bank account to pay the bills for multiple years, a steady stream of income either with a day job or occasional side gigs for clients, or just the ability to live dirt cheap to even consider starting up your own company... else you are just hoping for having luck and winning the lottery, which is never a wise decision.
On the flipside that means you need patience... more patience than most people could have, to see your company slowly grow to a profitable entity. 2 years of famine is nothing in the world of self employment... its just a sign that your probably have to re-adjust the way you do business to not eat into your savings another year.
Maybe read "the lean startup"... the core principle of that is to try a lot, fail quickly and pivot in a different direction if you do. If you do mobile development, I guess you can crank out a game within 3-6 months. If you have not found the winning formula for 2 years you either have tried 4 times already and now know a lot about what NOT to do in the current mobile app store ecosystem, or you did something wrong (like spending too long on a title, or trying the same thing over and over again).
IMO of course....