I guess I'm sort of similar but also not at all. I definitely spend a lot of free time making games (or at least game-like demos) and very little playing them, but I can't really say I feel like I've grown out of games. When I do play games, I mostly play really old games (which are exactly the one's I'd expect to grow out of) and the occasional weird horror game.
I do spend a fair amount of time watching newer gameplay videos on the internet, which I prefer for a couple of reasons. It's a good way to appreciate the design, artwork etc. that I'd probably miss if I had to focus on actually playing the game. I'm also just not any good at playing modern games, so watching someone else play means I'll get a better sense of the pacing/story than I would by fumbling through it awkwardly.
That said, I am a bit confused by the appeal a lot of these giant open-world games that seem to be especially popular now. I feel like I typically prefer a more curated, finite experience, whether that's in terms of story/progression or the gameplay itself. A lot of open-world games don't really seem to be about anything, and I'm not convinced they're worth the time investment if there's not really any kind of payoff or development.
EDIT: And yeah, Sega Dreamcast is the most recent console I own. I've got a nearly-complete collection of classic Sonic games, though, including all of the 8-bit ones* and I play them fairly regularly.
*Up to 1999 and not including arcade games or games where Sonic isn't a playable character. Beyond that, I think I'm only missing one of the two Sonic Drift games, Sonic Labyrinth, Sonic Gameworld (I've got Sonic Schoolhouse, though...), and Sonic Eraser, which is definitely a thing I just found out existed.